Tencent 0700 02 (Jan 15 - Aug 18)

Re: Tencent 0700 02 (Jan 15 - Dec 17)

Postby winston » Wed Nov 16, 2016 8:12 am

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Online games kingpin Tencent tipped for strong third quarter

Analysts forecast 57pc rise in net profit to 11.69bn yuan, with revenue predicted to grow 47pc to 39.02bn. The company reports on Wednesday

Yap expected Tencent’s third-quarter advertising revenue to climb 56 per cent to 7.68 billion yuan, up from 4.94 billion yuan the previous year, on strong regional demand and its “Moments” campaigns on WeChat, known as Weixin on the mainland.

Moments are similar to advertising that appears on the timeline of Facebook users.


Source: SCMP

http://www.scmp.com/business/china-busi ... rd-quarter
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Re: Tencent 0700 02 (Jan 15 - Dec 17)

Postby winston » Wed Nov 16, 2016 8:12 am

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Online games kingpin Tencent tipped for strong third quarter

Analysts forecast 57pc rise in net profit to 11.69bn yuan, with revenue predicted to grow 47pc to 39.02bn. The company reports on Wednesday

Yap expected Tencent’s third-quarter advertising revenue to climb 56 per cent to 7.68 billion yuan, up from 4.94 billion yuan the previous year, on strong regional demand and its “Moments” campaigns on WeChat, known as Weixin on the mainland.

Moments are similar to advertising that appears on the timeline of Facebook users.


Source: SCMP

http://www.scmp.com/business/china-busi ... rd-quarter
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Re: Tencent 0700 02 (Jan 15 - Dec 17)

Postby winston » Wed Nov 16, 2016 10:21 am

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JD.com Strong Q3 Bodes Well For Tencent?

By Shuli Ren

China’s direct sales e-commerce JD.com (JD) soared 11.4% after reporting better-than-expected third-quarter earnings.

In the September quarter, revenue at JD grew 38% from a year ago to 61 billion yuan, at the high-end of its guidance.

JD reported non-GAAP operating profit of 401 million yuan, whereas the street had expected operating loss, on higher operating margin.

But more importantly, JD guided a stronger December quarter. It sees revenue to rise 37-42% from a year ago to 75-77.5 billion yuan, beating street estimate of 33% growth.

JD’s e-commerce partner Tencent Holdings (700.Hong Kong/TCEHY) will report earnings after the Hong Kong market close today. Tencent will host an earnings call at 8PM Hong Kong time (or 7AM Eastern time).

Tencent has tumbled 6% since Donald Trump won the US presidency. Tencent is largely China focused and does not rely on trade with the US for future growth, but this stock fell nonetheless as foreign investors pulled out of emerging markets and put their money back into the US. Tencent is the largest component of the iShares MSCI Emerging Markets ETF (EEM).

But is Tencent perhaps oversold? JD’s results point to a strong quarter for Tencent too, according to Northern Trust Capital Markets‘ Douglas Morton:

Good read not only for Tencent (700 HK) results today, but also for look through valuations for Tencent’s ePayment platform within WeChat.

Although only accounting for 20% market share of China’s ePayment market by revenue (iResearch) vs AliPay at 70%, WeChat doubled their market share last year and in terms of transactions account for 55% of the market with only 30% of WeChat users having actively utilized the service, but 50% having uploaded their card (company data).

The recent financing of Alipay implied a 14.7X EV/Sales multiple in a market set to double within 3 years according to iResearch. On this basis a value of $35b could be seen for WeChat Pay (vs consensus expectations of $16b) let alone the further upside presented by social financing.

With access to such a wide source of consumer data, WeChat is in an unrivaled position to access credit information to best facilitate peer to peer lending, as yet unvalued in our assumptions.

Source: Barron's Asia

http://blogs.barrons.com/asiastocks/201 ... r-tencent/
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Re: Tencent 0700 02 (Jan 15 - Dec 17)

Postby winston » Wed Nov 16, 2016 6:10 pm

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TENCENT (00700.HK) 3Q Non-GAAP Net Profit Up 41.75% YoY to RMB11.737B

TENCENT (00700.HK) +3.700 (+1.915%) Short selling $560.13M; Ratio 10.488% announced that its net profit rose 43% yearly to RMB10.646 billion for the third quarter ended September, with EPS of RMB1.134.

Non-GAAP net profit was RMB11.737 billion, up 41.75% yearly, with EPS of RMB1.251.

During the period, revenue increased 51.87% yearly to RMB40.388 billion and gross profit was RMB21.828 billion, up 40.1% yearly.

Source: AAStocks Financial News
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Re: Tencent 0700 02 (Jan 15 - Dec 17)

Postby winston » Thu Nov 17, 2016 6:16 am

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China’s Tencent to ramp up cloud and payments businesses after reporting 43pc profit growth

Chinese internet powerhouse Tencent Holdings is looking to ramp up its cloud and payments businesses after reporting a lower-than-expected quarterly profit for the three months to September 30 as spending on content and marketing increased ahead of its 18th year anniversary.

In a filing to the Hong Kong stock exchange on Wednesday, Tencent said its third-quarter net profit grew 43 per cent to 10.65 billion yuan (HK$12.05 billion), up from 7.44 billion yuan in the same period last year, on the back of strong revenue from its smartphone games and social performance advertising businesses.

That fell short of the estimated 11.68 billion yuan from a consensus forecast of analysts surveyed by Bloomberg, as the company boosted spending on content and marketing during the period.

Total revenue climbed 52 per cent to 40.39 billion yuan from 26.59 billion yuan a year earlier, ahead of the consensus estimate of 39.02 billion yuan.

Monthly active user accounts on QQ advanced 2 per cent to reach 877 million in the third quarter, while combined monthly active users on WeChat and Weixin grew 30 per cent to 846 million.


Source: SCMP

http://www.scmp.com/tech/china-tech/art ... t-forecast
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Re: Tencent 0700 02 (Jan 15 - Dec 17)

Postby winston » Thu Nov 17, 2016 6:48 am

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Tencent posts robust profit

by Carrie Chen

Tencent Holdings (0700) saw third quarter net profit soar 43 percent to 10.6 billion yuan (HK$11.95 billion) from the previous year, while revenue surged 52 percent to 40.4 billion yuan, thanks to high growth in revenues from mobile games and online advertising.

Net profit in the nine month ended September spiked 41 percent to 30.6 billion yuan, while revenue rose 49 percent to 108.1 billion yuan.

Revenue from smartphone games jumped 87 percent to 9.9 billion yuan in the quarter, driven by non-casual titles such as Honour of Kings. But the core business may be slowing: mobile game sales rose just 3 percent from the previous quarter.

The Shenzhen-based company ratcheted up spending by 69 percent in the third quarter to bankroll forays into content, cloud computing, online finance and video-streaming.

Its efforts are beginning to show. Revenue from its "others" segment -- which includes payments and the cloud - more than quadrupled to 4.96 billion yuan in the quarter. Cloud services alone more than tripled after more enterprise customers signed on, particularly from the games, video and on- demand industries.

Tencent also remains positive on its payment services in the SAR. "We've seen a large number of mainlanders travelling to Hong Kong and Hong Kong merchants would like to adopt Weixin payment as a easier payment method," said president Martin Lau Chi-ping yesterday.

"We've also have a large user base of WeChat in Hong Kong," he said.But the company has also seen difficulties as a limited number of local banks allowed users to connect their bank cards to its payment services.

"Hong Kong will continue to cover the payment business," said Lau. "But the dynamics will be quite different from the mainland."

This year, Tencent signaled its willingness to spend by agreeing to acquire control of Clash of Clans studio Supercell Oy for US$8.6 billion (HK$67.08 billion). It's said to have budgeted at least US$295 million this year and next to invest in movies in China and Hollywood.

It's also buying the rights to anime, comics and novels to convert into movies and mobile games. The company has aspirations to create a Marvel-like movie empire, as it competes with Alibaba and Baidu Inc. for viewers.

Last quarter, overall costs reached 18.6 billion yuan. That led to a narrowing of its gross margins to 54 percent from more than 58 percent a year ago, according to Bloomberg calculations.

"We continue to invest heavily in a number of our strategic products," said Lau. The company is pouring money into games, cloud and app-installment promotions, he added.

For now, Tencent's bottom line still depends on engaging a Chinese internet population that's 710 million strong, on selling in-game items and -- increasingly -- ads to those users.

Its WeChat messaging app has become the dominant force in social media, allowing it to market not just virtual goods and game subscriptions but also online payments and on-demand services like taxi bookings. WeChat had 846 million monthly active users at the end of the quarter.

It recorded adjusted earnings-per- share of 1.24 yuan, compared with the 1.26 yuan average of estimates.

Source: The Standard

http://www.thestandard.com.hk/section-n ... 1117&sid=2
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Re: Tencent 0700 02 (Jan 15 - Dec 17)

Postby winston » Thu Nov 17, 2016 8:54 am

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Why Tencent’s Profit Margins Fell In Q3?

By Shuli Ren

Tencent Holdings (700.Hong Kong/TCEHY) continues to grow its sales at remarkable speed but its profit margins fell in the September quarter.

Revenue at Tencent grew 52% from a year ago, or 13% from June quarter, to 40.4 billion yuan, 4% above street estimates. This is the same level of annual growth seen in the second quarter.

However, before the market opens, investors are going to question what happened to Tencent’s profit margins. Gross margin dropped 4.5 percentage points to 54%, and operating margin fell 2.3 percentage points to 37.2%.

There are a few reasons why profit margin dropped. Brand advertising growth continued to slow due to weak overall macro conditions in China, and Tencent is paying more for content. Morgan Stanley wrote:

The revenue growth of brand and performance ads continued to diverge. Brand ad revenue growth declined to 21% YoY growth in 3Q from 41% in 2Q; we cite
1) macroeconomic headwinds;
2) cannibalization from subscription revenue; and
3) news feed ad inventory reallocation.

On the margin side, heavier investment in content and higher commission expenses led GM in the advertising business to drop 9ppts QoQ, to 36%, despite a rising contribution from higher-margin P4P advertising.

Tencent has fallen about 6% since Donald Trump won the presidency, due to overall weakness in emerging markets.

Source: Barron's Asia

http://blogs.barrons.com/asiastocks/201 ... ell-in-q3/
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Re: Tencent 0700 02 (Jan 15 - Dec 17)

Postby winston » Thu Nov 17, 2016 10:54 am

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<Research Report>Nomura Cuts TENCENT (00700.HK) Target to $230; Rated Buy


Nomura pointed out in its report that TENCENT (00700.HK) 3Q income was resilient and non-GAAP net profit was in line with expectations.

Mobile games revenue also met expectations.

The research house raised its revenue forecast on TENCENT by 2% in 2017, reflecting revenue growth in payment business.

Yet it lowered its profit forecast for 2016/17 by 3% due to the change in business mix and fall of profit margin.

Target price was lowered from $235 to $230. 2017-18 earnings CAGR reached 35%. Rating was maintained at Buy.

Source: AAStocks Financial News
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Re: Tencent 0700 02 (Jan 15 - Dec 17)

Postby winston » Thu Nov 17, 2016 11:11 am

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<Research Report>JPM Rates TENCENT (00700.HK) at Overweight with Target Cut to $257

JP Morgan said in its report that although payment business contributed smaller proportion of revenue to TENCENT (00700.HK), the business outlook becomes more positive.

The research house held cautious view on the group's cost structure and lowered the non-GAAP EPS forecast for 2016-18 by 3%, 0% and 1% and trimmed the target price from $260 to $257 with rating Overweight.

Source: AAStocks Financial News
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Re: Tencent 0700 02 (Jan 15 - Dec 17)

Postby winston » Thu Nov 17, 2016 11:12 am

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<Research Report>BofAML Cuts TENCENT Target to $233; Rated Buy

Bank of America Merrill Lynch, in its report, said that as revealed by TENCENT (00700.HK)'s third quarter results, the performance of the company's major growth drivers advertisement (+51% yearly and +14% quarterly) and mobile game business (+87% yearly and +2% quarterly) was largely in concordance with market expectation.

The research house revised up 2016-2018 sales forecast by 2-7% since platform improvement should increase revenue opportunities.

However, owing to rising costs, NPM was trimmed by 1 to 3 ppts and 2016-2018 EPS was cut by 1-5%.

The target price was decreased to $233 from $238 and the investment rating was reiterated at Buy.

Source: AAStocks Financial News
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