Tencent 0700 03 (Aug 18 - Sep 21)

Tencent 0700 03 (Aug 18 - Sep 21)

Postby winston » Tue Aug 07, 2018 12:44 pm

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Best OTC Stocks to Buy: Tencent (TCEHY)

Tencent (OTCMKTS:TCEHY) has become the largest OTC stock trading today.

With a $430 billion market cap, the Shenzhen and Cayman Islands-based conglomerate has grown into one of the world’s largest companies.

Tencent serves the Chinese market in the internet, social networking, gaming, payment systems, e-commerce, venture capital and many other areas.

The company competes with the likes of Alibaba and JD.com (NASDAQ:JD) at home. Overseas, Tencent’s influence is also felt in the U.S. as it competes with Activision (NASDAQ:ATVI) and other gaming companies for market share in the emerging esports field. This only scratches the surface of Tencent’s influence.

Due to its reach and growth, Tencent’s size impact has become too large to ignore. Analysts expect the company to earn $1.30-per-share this year. For 2019, they expect earnings to rise to $1.80-per-share.

In fact, for the next five years, Wall Street believes the company will see an average of 38.5% earnings growth per year.

Even with the growth, the forward P/E stands at about 35. While its P/E stands well above S&P 500’s average, it has reached a tiny fraction of the P/E where Amazon (NASDAQ:AMZN) trades.

To me, 20% less percentage growth to buy in at one-sixth of the P/E sounds like a worthwhile trade-off.

Given the lower P/E relative to earnings growth and its position in the emerging Chinese market, TCEHY should serve as one of the best OTC stocks to buy despite its size.

Source: Investor Place
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Wed Aug 08, 2018 10:52 am

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Tencent:-

Pros: PE 35; Revenue 35%; 1b Users; 1m Miniprograms (Wechat);

Future: Fortnite; Invested in 600 companies; IPOs (Music etc); CDR

Cons: Gaming Revenue Declining; TenPay Revenue Declining; RMB Weak (Earnings in HKD)
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Thu Aug 09, 2018 10:52 am

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Aug 6, 2018

<Research Report>Jefferies Sees TENCENT (00700.HK) Aug Mobile Game in Strong Recovery; Reiterated Buy

Jefferies envisioned TENCENT (00700.HK)'s mobile game business to keep recovering in 3Q18 from 2Q18's trough, of which iOS downloads in July may rebound 4% MoM.

The new games launched in July, MT4 and FFO, ranked the 2nd and 5th on iOS most downloads billboard; while the top game remained Honor of Kings.

TENCENT was reiterated Buy by Jefferies with target price of $497 given possible strengthened mobile game in 2H18.

Source: AAStocks Financial News
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Mon Aug 13, 2018 10:25 am

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<Research Report>Ratings, TPs on TENCENT (00700.HK) (Table)

TENCENT (00700.HK)'s interim results will be released next Wednesday (15 August).

According to brokers, the non-GAAP net profit of the tech giant may range RMB35.118-38.813 billion, up 14.8-26.8% yearly.

Brokers?Ratings?Target prices (HK$)

Macquarie?Outperform?560
Goldman Sachs?Buy?546
DBS Vickers?Buy?540
RHB?Buy?529
UBS?Buy?525
Citigroup?Buy?514
Bank of America Merrill Lynch?Buy?512
CICC?Buy?502
Morgan Stanley?Overweight?498
Jefferies?Buy?497
Credit Suisse?Outperform?496
Nomura?Buy?492
Daiwa?Buy?490
BNP Paribas ?Buy?485
JP Morgan?Overweight?480
Deutsche Bank?Buy?452

Source: AAStocks Financial News
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Mon Aug 13, 2018 7:00 pm

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Monster Hunter: World – Tencent pulls top selling game days after launch as China continues online content crackdown

Monster Hunter: World, the latest instalment in the series from Japan’s Capcom, sold over 8 million copies on PS4 and Xbox One in just five months, making it one of the most popular games this year.

The PC version became available on WeGame on August 8, one day before it was released to the rest of the world via rival platform Steam.

The title secured more than one million pre-orders on WeGame, according to the platform.


WeGame, a Chinese-language site that offers a mix of live-streaming, support tools for gamers and developers, and sales of PC and stand-alone games, was launched by Tencent in September last year.

Now China’s biggest PC games distributor, it offers about 220 titles for download and last month introduced some hit titles developed overseas, including Fortnite, NBA 2K Online 2, and Monster Hunter: World.

The State Administration of Radio and Television, in charge of monitoring games and other entertainment content, has not issued licenses to any new games since March 28, which contributed to a slowdown in China’s gaming market.

Revenue was up 5 per cent in the first half, the first single digit growth in at least a decade.


Tencent is also planning to launch an international version of WeGame in Hong Kong, skirting Chinese censors, to compete against US-based Steam, the world’s largest PC gaming platform with more than 43 million daily active users.


Source: SCMP

https://www.scmp.com/tech/apps-gaming/a ... -continues
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Tue Aug 14, 2018 6:40 pm

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Tencent's troubles

Shares in Tencent dropped more than 3% in Hong Kong after Chinese regulators banned a game called Monster Hunt World for which big sales were expected.

The company said in a notice to players that said some game content "does not fully comply with the regulations, and the government regulator has received a large number of complaints."

Investors also took a dim view of a deal announced by Tencent's e-books business, China Literature, which went public in November. Shares in China Literature dropped 17% in Hong Kong after the company said it would pay up to 15.5 billion yuan ($2.3 billion) for film and TV production firm New Classics Media.

Tencent will report earnings on Wednesday. The owner of WeChat reported massive earnings last quarter, but analysts are worried about slowing growth and an overall weakness in the tech sector.

Source: CNN Money
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Tue Aug 14, 2018 9:13 pm

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Battered Tencent Looks for a Bottom After $150 Billion Wipeout

Revenue is projected to climb 37 percent while operating profit rises 18 percent.

Chief among analysts’ concerns is the hold-up in launching PUBG on desktops and still-absent approval to start earning off Chinese players of the mobile version -- the country’s second most popular game in June by time spent.


Source: Bloomberg

https://finance.yahoo.com/news/battered ... 30934.html
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Wed Aug 15, 2018 6:48 am

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Tencent games revenue in focus after China blocks Monster Hunter: World

Regulators had received a large number of complaints about the game, which has sold over eight million copies worldwide.

“The key here is, not only PUBG, but no games are able to get licences now”.


Source: SCMP

https://www.scmp.com/tech/apps-gaming/a ... nter-world
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Wed Aug 15, 2018 7:39 pm

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ANNOUNCEMENT OF THE RESULTS FOR THE THREE AND SIX MONTHS ENDED 30 JUNE 2018

Revenue: 30%
EPS: -2%

http://www.hkexnews.hk/listedco/listcon ... 815892.PDF
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Wed Aug 15, 2018 7:56 pm

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China's Tencent second-quarter profit falls 2 percent, first decline in nearly 13 years

By Sijia Jiang

HONG KONG (Reuters) - Chinese technology giant Tencent Holdings Ltd on Wednesday reported a surprise 2 percent fall in second-quarter net profit, its first decline in nearly 13 years, due to slower growth in mobile games and a drop in PC gaming.

China's largest social media and gaming firm said April-June profit fell to 17.87 billion yuan ($2.59 billion), lagging the 19.67 billion yuan average of 12 analyst estimates compiled by Thomson Reuters.

The outlook for the most valuable company listed in Asia has been overshadowed by a slowdown in mobile gaming and concerns over regulatory hiccups as the Chinese regulator this week blocked Tencent's sale of the blockbuster game "Monster Hunter: World" upon debut.

Mobile gaming revenue rose 19 percent year-on-year in the quarter to 17.6 billion yuan, representing a 19 percent sequential decline. The company blamed that on "non-monetisation of popular tactical tournament games and timing of new game releases".

Tencent has yet to receive regulatory approval to monetise survival-themed game PlayerUnknowns' Battlegrounds and to introduce Fortnite, a tactical tournament game developed by its portfolio company Epic Games.

Trading in its shares has been volatile this year. Since the stock's peak in January, Tencent has lost around $170 billion in market value.

Revenue rose 30 percent to 73.68 billion yuan in the latest quarter, lagging 16 analysts' average estimate of 77.5 billion yuan. That represented the slowest quarterly revenue growth since the second quarter of 2015.

Revenue from PC games dropped 5 percent year-on-year and 8 percent quarter-on-quarter.

Users of its popular WeChat app grew incrementally to 1.06 billion.

Source: Yahoo Finance

https://finance.yahoo.com/news/chinas-t ... 54893.html
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