Tencent 0700 02 (Jan 15 - Aug 18)

Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Tue Jan 16, 2018 3:42 pm

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This addictive mobile game hooked 100 million users in just two weeks

The platform-jumping mobile game Tiao yi tiao has recorded 100 million daily active users on WeChat since it was launched by Tencent in December last year

Tencent, the world’s largest video games company by revenue, handily beat market expectations in November, when it reported a 61 per cent year on year increase in revenue to 65.2 billion yuan (US$10.1 billion) in the third quarter of last year.

China’s video games market was estimated to be worth US$32.5 billion last year, which helped push total global games revenue to a record US$116 billion, according to research firm Newzoo.


Source: SCMP

http://www.scmp.com/tech/china-tech/art ... goes-viral
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Fri Feb 09, 2018 10:37 am

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Feb 8, 2018

JPM Dumps TENCENT Shares; Expected to Involve Options Operation

JP Morgan dumped 158 million shares of TENCENT (00700.HK) on- and off-market on 1 February with average prices of $461.9 and $464.9 for on-market and off-market transactions, involving nearly $73.4 billion, according to the information of the Stock Exchange.

Market participants estimated that the large disposal of TENCENT shares was entrusted by investors to JP Morgan via options contracts.

Source: AAStocks Financials
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Thu Mar 22, 2018 8:50 am

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Spending spree for Tencent as net soars

by Joyce Chen

Tencent Holdings' net profit surged 74 percent to 71.51 billion yuan (HK$88.63 billion) last year buoyed by mobile gaming, beating market expectations.

Earnings per share was 7.60 yuan and a final dividend of 0.88 HK cents was declared.

In the fourth quarter alone last year, the company saw net income of 20.8 billion yuan, almost double the same period in 2016.

Quarterly profit included gains of 7.9 billion yuan thanks mainly to the initial public offerings of Sea, Sogou and Yixin Group. Those are just three of the 600 companies Tencent has invested in.

Revenue from its value added services unit, which includes online games and messaging, climbed 37 percent but online advertising sales surged a much-quicker 49 percent.

Costs, however, soared 72 percent, reflecting the expense of acquiring video and music content to keep users hooked as well as investment in new businesses such as cloud computing.

Executives said yesterday that spending was crucial to the longer term.

"That's why for the year of 2018 we are planning to step up our investments in a number of key areas," president Martin Lau said. "These investments may negatively affect our near-term profitability, but will generate long-term value and new growth opportunities for us."

"Tencent needs to invest in new business. It would help the company build a better ecosystem infrastructure to support growth, but it will hurt margins in the short term," said Benjamin Wu, an analyst at Shanghai-based consultancy Pacific Epoch.

After striking gold with Honour of Kings, Tencent developed two mobile versions of PlayerUnknown's Battlegrounds, the world's hottest personal computer title last year.

Since their January debut in China, the two games have given Tencent a much-needed boost in momentum, attracting more than 80 million players, combined. The company is still in talks with regulators to introduce a desktop version of the latter game.

Lau said the company's Tencent Music business is suitable for its own IPO, while his boss, Pony Ma Huateng said a listing of Tencent shares on a mainland exchange via Chinese depositary receipts would be considered if policy conditions are viable.

Tencent's payments services was now No 1 in China when measured by daily or monthly active users, Lau said. Its Licaitong wealth-management service harbored more than 300 billion yuan in assets as of January, while Weilidai - its nascent lending business - had outstanding loans of more than 100 billion yuan at the end of 2017.

Source: The Standard

http://www.thestandard.com.hk/section-n ... 0322&sid=2
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Thu Mar 22, 2018 10:57 am

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<Research Report>Nomura: TENCENT 4Q17 Earnings Miss; 2018 Mobile Gaming Revenue Expected to Grow 40%

Nomura stated in its report that TENCENT(00700.HK)'s 4Q17 revenue of RMB66.392 billion was 3% below consensus, owing to lower-than-expected online gaming revenue.

It was expected that mobile gaming revenue growth would accelerate in 1Q18 given strong seasonal factors around Chinese New Year and the success in the new game introduction.

For 2018, the broker foresaw the mobile gaming revenue would meet market expectations of 40% growth.

TENCENT was kept rated Buy at the target price $536.

Source: AAStocks Financial News
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Thu Mar 22, 2018 4:07 pm

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<Post-Result>Brokers' Latest Ratings, TPs on TENCENT (00700.HK) (Table)

Brokers?Ratings?Target prices (HK$)

Morgan Stanley?Overweight?550
Daiwa?Buy?470->550
Credit Suisse?Outperform?540
RHB?Buy?540
Citigroup?Buy?538
Nomura?Buy?536
Goldman Sachs?Buy?535
HSBC Global Research?Buy?454->527
Jefferies?Buy?525
Deutsche Bank?Buy?496
JP Morgan?Overweight?500->485

Source: AAStocks Financial News
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Fri Mar 23, 2018 8:58 am

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South Africa’s Naspers to sell US$10.6 billion of Tencent shares to fund new investments

The company paid US$32 million for a stake in the Chinese internet giant in 2001, and the stake is now worth US$175 billion

The company is selling US$10.6 billion of shares in Tencent Holdings, equal to 2 per cent of the stock.

The stake is now worth US$175 billion and, given that Naspers has a market value of about US$125.5 billion, it means investors place no value on Naspers’ other operations and investments.

The sale of 190 million shares, worth US$10.6 billion based on Tencent’s closing price in Hong Kong on Thursday, will cut the stake held by Naspers to 31.2 per cent from 33.2 per cent.

It is the first time Naspers has reduced its holdings in Tencent since investing in the company. Naspers would not sell more shares in Tencent for at least three years.


Source: SCMP

http://www.scmp.com/tech/enterprises/ar ... s-fund-new
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Fri Mar 23, 2018 7:55 pm

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4Q17 results in line with market expectations

Casual games to drive mobile revenue growth

Online advertising to grow with partner platforms

Reiterate BUY with TP of HK$560


Valuation:
We currently rate Tencent as a BUY with TP of HK$560 based on SOTP methodology.

Key components are:-
(1) 10/30x FY18F normalised net profit from PC games/mobile games (HK$195 per share),
(2) 40x FY18F normalised net profit from social networks (HK$164),
(3) 50x FY18F normalised net profit from online advertising (HK$119).

Key Risks to Our View:
Tencent’s success in transiting its large and sticky user base from QQ and Qzone in the PC era to WeChat in the mobile era may not translate well into the next computing platform

Source: DBS

https://researchwise.dbsvresearch.com/R ... VyaWRAQA==
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Wed Mar 28, 2018 4:07 pm

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<Research Report>Nomura Cuts TENCENT(00700.HK) TP to $520, Reiterates Buy

Nomura stated in its report that TENCENT(00700.HK)'s 4Q17 revenue missed estimates, dragged by lower online gaming revenue.

The research house expected the mobile game revenue of TENCENT will see strong rebound with estimated full-year growth of 43%.

The broker trimmed the projected 2018-19 EPS by 4% and 6% and reiterated the rating Buy on TENCENT at the target price $520, down from $536, indicating a 20% upside.

Source: AAStocks Financial News
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Thu Mar 29, 2018 9:22 am

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Tencent: Dropped by more than 4% last Friday after Naspers lowered its stake for the first time in 17 years.

Naspers still has 31.2% stake in Tencent and made the sale to raise capital for their e-commerce segment.

Investors were also spooked by Tencent missing 4Q revenue estimates and an announcement to ignore short-term profitability over long-term growth.

In the latest quarterly results, the firm’s revenue rose to 66.4bn RMB but missed projections of 68.6bn RMB.

We expect Tencent’s margins to narrow further this year as it increases investment in digital content, payment-related services, cloud computing infrastructure and artificial intelligence.

We continue to believe in the long-term fundamentals of Tencent and also like the stickiness of its user base.

WeChat monthly active users grew 11% to 989mn in 4Q.

Fee-based subscriptions grew 22% to 135mn on video and music streaming.

Consensus has a fair value estimate of HK$521.81, implying a 26.6% upside (FY2018E P/E: 36.9x).

Source: KGI
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Re: Tencent 0700 02 (Jan 15 - Dec 18)

Postby winston » Wed Apr 04, 2018 10:44 am

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Chinese Stocks to Buy: Tencent (TCEHY)

Tencent stock has tumbled after South African conglomerate Naspers said that it would sell a 2% stake in the company, cutting its total holdings of Tencent stock to a 31.2% stake.

But Naspers, which reportedly promised that it would not sell anymore shares of Tencent stock for three years, obviously kept most of its shares in the company.

Additionally, Naspers said that it would use the $9.8 billion in proceeds from the stock sale to build up its own e-commerce business. Investors sell stocks for many reasons, not only because they have lost confidence in the company in which they invested. In this case it appears that Naspers sold Tencent stock because it wants to invest more in its own e-commerce business.

Furthermore, as this columnist pointed out, Tencent is dominant when it comes to time spent on its apps, “has strong network effects,” should benefit from the continued strong growth of the Chinese economy, and reported “solid” fourth-quarter results.

Finally, Tencent appears to be gaining ground on Alibaba in the lucrative Chinese payment sector.

Source: Investor Place
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