Razer 1337

Re: Razer IPO 1337

Postby winston » Tue Nov 07, 2017 8:01 am

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Li Ka-shing-backed Razer sees Hong Kong IPO oversubscribed by retail bidders

by Laura He

Razer seeks US$550m Hong Kong IPO with eye on China’s gamers

Razer, a US gaming equipment maker backed by Intel Corp and Hong Kong tycoon Li Ka-shing, has seen an oversubscription from retail investors for its Hong Kong IPO that is worth up to HK$4.3 billion (US$550 million).

Applications for Razer’s public offering tranche closed at noon on Monday.

The offering, which plans to allocate 106 million shares to retail investors in Hong Kong, has already locked up a preliminary HK$34.55 billion of investor capital, according to an estimate by financial data provider Infocast.

The firm estimated the size of public orders for shares based on information from 10 local brokers, including Phillip Securities, Bright Smart Securities, UOB-Kay Hian, and Haitong

It means the IPO has attracted retail investor demand of more than 80 times the number of shares on offer.

Razer seeks US$550 million in Hong Kong IPO, with an eye on the world’s largest game market

Razer, based in Singapore and San Francisco, plans to provide more than 1.06 billion shares in its global offering at an indicative price of between HK$2.93 and HK$4 per share, according to the prospectus.

Ten per cent of the offering is intended for public investors, while 90 per cent is for international placement, which mainly targets institutional investors.

The stock is expected to debut on the Hong Kong stock exchange’s main board on November 13.

“Razer’s offering is welcomed by investors, but seems less popular than that of China Literature, as many investors are chasing the latter and have their capital locked in already,” said Edmond Hui, chief executive officer for Bright Smart Securities.

For Razer’s IPO, five cornerstone investors will put in a combined US$153 million, including the Singapore government’s investment fund GIC Private, and Shenzhen real estate developer Kingkey Enterprise Holdings, each contributing US$20 million.

Source: SCMP

http://www.scmp.com/business/companies/ ... bed-retail
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Re: Razer 1337

Postby winston » Mon Nov 13, 2017 9:18 am

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<IPO News>RAZER (01337.HK) To Price Offer Shares at $3.88 Each: Report

RAZER (01337.HK)'s offer shares will be priced at $3.88 each, close to the upper limit of the offer price range ($2.93-4), raising about $4.12 billion, Reuters' IFR reported.

Source: AAStocks Financial News
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Re: Razer 1337

Postby winston » Mon Nov 13, 2017 10:34 am

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Oct 31, 2017

<IPO News>UBS Expects Razer (01337.HK) to Post Profit in 2019, 2016-19 Revenue CAGR at 50.9%

UBS (sponsor of Razer (01337.HK)), in its report earlier this month, said Razer is the only company in the gaming industry that offers the entire spectrum of hardware, software and services.

The company has a proven record of building leading position in commoditised gaming products and has a loyal user base.

UBS expected Razer to swing to profit in 2019, predicting its 2016-19 revenue CAGR to reach 50.9% on the back of strong growth in system, software and services business as the broker predicted.

Source: AAStocks Financial News
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Re: Razer 1337

Postby winston » Mon Nov 13, 2017 10:35 am

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Oct 31, 2017

<IPO News>Razer (01337.HK): To Roll out Mobile Game Platform in 48 Hours; Keeps Investing in Ecology System

During the press conference, Min-Liang Tan, founder and CEO of Razer (01337.HK), said its mobile game platform will be released in 48 hours.

For M&A, the company will keep investing in fields that can allow the company's ecological expansion, as Tan said entertainment should entail a huge developmental potential in the coming decade, so the group is interested to engage in game, film and music industries as well.

Source: AAStocks Financial News
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Re: Razer 1337

Postby winston » Tue Nov 14, 2017 9:47 am

Capturing growth in the global gaming industry

Razer opened at HK$5.12 on its first day of listing, above its IPO price of HK$3.88 (S$0.68) a share.

Sells its own brand of gaming peripherals and laptops in 65 countries, such as US, China and Europe. Top customers are Amazon.com and other electronics distributors.

Razer is also targeting to launch its first mobile device offering in 4Q17F.

The global gaming peripherals and gaming systems markets are expected to post a 9.9% CAGR from 2017F to reach US$3.6bn and 8.1% CAGR to US$28.7bn in 2021F, respectively


Source: CIMB

https://brokingrfs.cimb.com/iJFGNBVS2Xq ... bi2HQ2.pdf
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Re: Razer 1337

Postby winston » Fri Nov 17, 2017 7:57 am

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Razer Unleashes New Wolverine Xbox Gaming Controller For Tournament Use

SAN FRANCISCO, Nov. 16, 2017 /PRNewswire/ -- Razer, the leading global lifestyle brand for gamers, today unveiled the Razer Wolverine Tournament Edition, an addition to its Razer Wolverine Xbox controller line designed specifically for professional gamers.

The new controller retains the ergonomic design and highly praised features of Wolverine Ultimate. Tested and validated by many of the world's best professional esports athletes, the Razer Wolverine Tournament Edition ensures the highest levels of performance and comfort.

"Razer has been great to work with throughout the development of the Wolverine Tournament Edition, taking direct feedback from our professional players and implementing it into the controller," says Alex Gonzalez, Head of Red Reserve's North American Operations.

"This process has helped guarantee that the wolverine gives our players the biggest edge over the rest of the competitive scene.

"The Wolverine Tournament Edition also introduces Razer Mecha-Tactile Action Buttons, which combine the soft-cushioned touch of a membrane rubber dome with crisp tactile clicks of a mechanical switch. The distinct feel of thecontroller makes it a unique choice for professional console gamers.

The controller offers extraordinary customization via Razer Synapse for Xbox,the all-in-one configuration software designed for XBOX ONE and Windows 10.

Multi-function buttons can be mapped to create more than 500 customized profiles to fit different playstyles for each game title. They can also enjoy the advantage of "focus" and "agile" settings to reach greater headshot aimingprecision or speedy response by changing sensitivity of thumb stick movement.

Lighting effects powered by Razer Chroma allow for an immersive gaming experience, and the RGB LED lighting will flash together with the controller's vibrations and other button actions. These visual settings can be customizedand stored via Razer Synapse for Xbox.

The Razer Wolverine Tournament Edition is compatible with Xbox One and PC(Windows 10).

Source: Reuters
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Re: Razer 1337

Postby winston » Mon Nov 27, 2017 1:44 pm

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Razer taking long-term bets on gaming, entertainment sector: Min-Liang Tan

Technavio predicts that for the 2016-2020 period, the global gaming peripherals market to grow at a compound annual growth rate (CAGR) in excess of 13 per cent, driven by the increasing popularity of e-sports as a sports entertainment format.

Its losses in 2015 ($20 million) and 2016 ($59.6 million), is due to the cost of a suspended US listing in 2015 while 2016’s losses are attributed mostly to an increase in stock options and increased research and development.

But Tan emphasises that that Razer’s core businesses in 2016 were profitable, even as its growth businesses require significant cash investment to develop them into category leaders.



Source: Deal Street Asia

https://www.dealstreetasia.com/stories/ ... 69cc61b4c8
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Re: Razer 1337

Postby winston » Mon Dec 11, 2017 7:09 pm

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Institutions Back Razer Stock to the Tune of a Further US$80m

By Adrian Ip

Source: Bloomberg

https://wccftech.com/institutions-back- ... une-us80m/
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Re: Razer 1337

Postby winston » Wed Jan 24, 2018 11:36 am

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Razer Inc (1337 HK)
For Gamers, By Gamers

Razer is a global leading gaming lifestyle brand that offers an integrated portfolio of gaming hardware, software & services, targeting 2b gamers and the US$109b games market.

It has been building up its own ecosystem to provide gamers with optimised gaming
experiences, a competitive edge in in-game combat, and access to a comprehensive
catalogue of digital entertainment options.

We believe Razer is well positioned to capture opportunities in the fast-growing games
industry. Initiate with HOLD and target price of HK$4.20. Entry price: HK$3.50.

Valuation. Our base-case DCF analysis derives an equity value of US$4.8b (HK$37.8b) and
is backed by P/S multiple analysis, using a beta of 1x and WACC of 16%. This implies a target
price of HK$4.20.

We use a 14% risk premium and 14x EV/EBITDA. We expect free cash flow to suffer in the
near term due to the heavy capex in the gaming system, mobile and software & services segments, but to recover starting from 2H18.

We initiate coverage with a HOLD rating, given that we believe the good reputation of the
brand and the high top-line growth have been priced in and the uncertainty in the new
mobile business is still high.


Source: UOBKH

https://research.uobkayhian.com/content ... 092c68b29c
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Re: Razer 1337

Postby winston » Wed Apr 18, 2018 8:17 pm

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March 2, 2018

Razer (1337 HK)

Investment In MOL; Inclusion Into Hang Seng Indices To Boost Fundamentals And Valuation

Razer will announce its 2017 results on 22 March.

On 8 February, Razer acquired another 15% of MOL. We believe the additional investment allows Razer to grow its virtual credits platform under the zGold branding.

Razer will be included in:
a) HSFCCI and HSGCI on 5 March, and
b) hopefully one or more of Russell’s global indexes on 16 March.

We expect the inclusion in indexes to draw more buyers from passive funds.

Maintain HOLD. Target price: HK$4.20. Entry price: HK$3.50.

Valuation analysis. Our DCF analysis derives an equity value of US$4.8b (HK$37.7b) and is backed by P/S multiple analysis, using a beta of 1x, and WACC of 16%.

We use a 14% risk premium and 13x EV/EBITDA.

Razer is trading at 5.2x 2018F PS, based on our estimates, 0.3x lower than the P/S indicated by our target price.

We expect the company’s free cash flow to suffer in the near term due to the heavy capex in its gaming system, mobile and software & services segments, but to recover starting from 2018.


Source: UOBKH

https://research.uobkayhian.com/content ... 6feb588e94
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