Games, Toys, Puzzles, Quiz, Tests, Hobbies etc

Re: Games, Toys & Puzzles

Postby la papillion » Fri Mar 05, 2010 11:03 pm

I played this game called F.E.A.R. Seriously one of the most scary game.

here's a video about it:
http://www.youtube.com/watch?v=ivGy1a7vjF0
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Re: Games, Toys & Puzzles

Postby millionairemind » Wed Jul 21, 2010 2:00 pm

Not sure how many of you remember Kuti Kuti.. or even played one before...

The schools celebrate racial harmony day today. The boy brought back a bag of kuti kuti. Sure brought back lots of memories and we just spent a couple of mins playing it. :D

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Re: Games, Toys & Puzzles

Postby winston » Wed Jul 21, 2010 3:02 pm

There was no Kuti Kuti during my days or at least not in my school :(
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Re: Games, Toys & Puzzles

Postby kennynah » Wed Jul 21, 2010 3:22 pm

W...no kuti kuti in your days???
i'm surprised... was it only sepak takrau available? :lol:
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Postby iam802 » Sat Aug 14, 2010 9:11 pm

For those into Rubik's cube.

-----
God's Number is 20

http://www.cube20.org/

Every position of Rubik's Cubeâ„¢ can be solved in twenty moves or less.

With about 35 CPU-years of idle computer time donated by Google, a team of researchers has essentially solved every position of the Rubik's Cubeâ„¢, and shown that no position requires more than twenty moves.

...
1. Always wait for the setup. NO SETUP; NO TRADE

2. The trend will END but I don't know WHEN.

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Re: Games, Toys & Puzzles

Postby iam802 » Tue Sep 14, 2010 3:36 pm

+1 for the gamers.

Gamers make faster decisions than nongamers, just as accurate

http://arstechnica.com/science/news/201 ... mments-bar

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There's a significant controversy over the value of games that are designed to improve people's mental faculties, as some studies have indicated that brain training only helps prepare you for similar tasks, while others indicate that general improvements are possible. But there turns out to be a type of game that is known to boost a variety of skills, from decision making to tracking multiple objects: standard action games. A study, released today by Current Biology attempts to explain how these video games can produce such wide-ranging improvements.

The authors of the study argue that the root of all these tasks involves making a probabilistic inference, where complete information is missing, so people have to make a best guess based on known odds. Video gaming, in their view, increases the efficiency at which people can process the odds and make an accurate decision—gamers simply can do more with less. As a result, any task of this sort sees benefits.

The work started with two sets of subjects, gamers and non-gamers. Both were shown a screen that had a set of randomly moving dots, and asked to determine whether there was any coherent motion, meaning that, despite the apparent randomness, the dots had a tendency to head in a single direction. The participants had to decide when they had seen enough motion to make a decision, and they also had to pick an accurate direction. The former involves a probability judgement: have you seen enough to know that you can detect a trend?

When set loose on this task, both groups performed equally well in terms of accuracy, but the gamers produced the response more quickly than their peers. The same thing happened when the test was switched to a similar task based on tonal differences, indicating the success of gamers wasn't simply the result of their focus on visual cues.

Of course, as the authors note, this doesn't demonstrate causation: "It could also be the case that [video game players] are individuals who have been born with improved abilities at performing probabilistic inferences." To rule this out, they took the non-gamers and gave them 50 hours of training and practice on action games (a control group learned to play slower-paced games). After the training, the same sort of pattern emerged, with the action gamers displaying an enhanced decision time.

The other issue they controlled for was twitchiness—gamers might get the task done more quickly simply because they could hit the key required to complete it faster. To eliminate this possibility, they showed the random motion (or played the tone) for fixed periods of time, and then let the subjects provide an answer at their leisure. When the time allowed for the test was short, gamers were more accurate than their peers. Overall, this supports the conclusion that they can do more with less information.

How might this actually work on the biological level? The authors favor a model where there's a two-part system for judging probabilities: one part registers the relevant information, then transfers it to a second that integrates the information and makes a probability judgment. They argue that gaming enhances the connection between the two, allowing more information to be transferred per unit time. With the additional info, the part of the brain that performs the evaluation can do so more quickly.

Why should gaming exercise this bit of the brain? In short, because action games place a premium on variety and novelty. "Unlike standard learning paradigms, which have a highly specific solution," they argue, "there is no such specific solution in action video games because situations are rarely, if ever, repeated."

The last question they address is why, if this sort of sped-up evaluation is so useful for a variety of tasks, aren't we all born with the abilities of gamers? Here, they claim to have information that they've not yet published, which indicates that shuffling too much information to the evaluation center actually overloads it, leading to poor performance. We'll have to see if that paper ever makes it to press before evaluating whether that's the case.


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2. The trend will END but I don't know WHEN.

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Re: Games, Toys & Puzzles

Postby winston » Sat Jan 22, 2011 7:44 pm

From CNBC:-

Toys of Billionaires

http://www.cnbc.com/id/40316726
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Re: Games, Toys & Puzzles

Postby iam802 » Tue Sep 20, 2011 4:59 pm

Next time, when the kids are playing games...they could be on to something HUGE.

--
Online gamers crack AIDS enzyme puzzle

http://games.yahoo.com/blogs/plugged-in ... 20724.html
1. Always wait for the setup. NO SETUP; NO TRADE

2. The trend will END but I don't know WHEN.

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Re: Games, Toys & Puzzles

Postby winston » Sun Nov 04, 2012 7:34 am

11 Brain-Twisting Paradoxes

Paradoxes have been around since the time of Ancient Greeks and the credit for popularizing them goes to recent logicians.

Using logic you can usually find a fatal flaw in the paradox which shows why the seemingly impossible is either possible or the entire paradox is built on flawed thinking.

Can you work out the problems in each of the 11 paradoxes below?

Source: The List Universe

http://listverse.com/2010/05/28/11-brai ... paradoxes/
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Re: Games, Toys & Puzzles

Postby winston » Mon Feb 11, 2013 5:25 am

Oppa CaiShen Style

Oppa CaiShen Style is a parody flash game of Oppan Gangnam Style for the Chinese New Year.

So, Chinese New Year Gangnam Style! Or you can call it the CaiShen style.

http://tamugaia.com/oppa-caishen-style
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