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Re: Computer Games

PostPosted: Sun Mar 04, 2012 10:34 am
by iam802
Technically, Computer Games should be under the Entertainment industry, cos' that's how they view their businesses and that's how they extend beyond the 'games'.

Having said that.. here's a short interview with Angry Birds. It gives you a little insight on what they are doing (pretty much like others..growing the brand and franchising it...)
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http://www.bloomberg.com/video/87591982/

Re: Computer Games

PostPosted: Thu Jul 12, 2012 8:14 pm
by winston
Video-game publishers are hurting… Take-Two and Electronic Arts hit new 52-week lows.

Re: Computer Games Industry

PostPosted: Sat Aug 04, 2012 6:27 am
by winston
The Greatest Economic Indicator of All Goes Positive! by Joshua M Brown

The greatest Jobs Indicator of All has just gone extremely positive...

From BBC:

World of Warcraft (WoW) subscriptions are at their lowest level since 2007.

Activision Blizzard has disclosed the video game had just over nine million paying users at the end of June. That is down from a high of more than 12 million two years ago.

People retreat into these fantasy worlds in dire economic times, but they end up coming back to the real world once there is proof that there is something here worth doing.


http://www.thereformedbroker.com/2012/0 ... -positive/

Re: Computer Games Industry

PostPosted: Wed Jun 18, 2014 8:12 pm
by winston
It's a bull market in video games… Activision Blizzard and Electronic Arts surge to multiyear highs.

Re: Computer Games Industry

PostPosted: Thu Sep 04, 2014 8:22 pm
by winston
Video-game makers are having a strong year… Activision Blizzard and Electronic Arts rise 45%-plus over the past 10 months.

Re: Computer Games Industry

PostPosted: Fri Sep 12, 2014 8:12 pm
by winston
Video-game maker Take-Two Interactive (TTWO) breaks out to a 6-year high… up 122% over the past two years

Re: Computer Games Industry

PostPosted: Thu Dec 18, 2014 2:46 pm
by winston
not vested

<Stock on Move>TENCENT jumps on rising game sales in China

TENCENT (00700.HK) is snapping the three consecutive days of loss and it was last traded at $111.3, up 5.7%, on volume of 33.63 million shares as the scale of China game industry exceeded RMB100 billion for the first time, coupled with the rebound of tech stocks in the US last night.

Goldman Sachs has maintained the target price at $146 to reflect the bullish prospect of advertising business of WeChat.

Meanwhile, KINGSOFT (03888.HK) was last traded at $15.36, up 2.5%; BOYAA (00434.HK) was last traded at $5.75, up 4.5%; NETDRAGON (00777.HK), in contrast, was last traded at $13.56, down 0.9%, bucking the broad trend.

According to 2014 China Game Industry Report, this year, China game market sales revenue rose 37.7% to RMB114.48 billion, with users rising 4.6% to 517 million.

Source: AAStocks Financial News

Re: Computer Games ( incl. Mobile )

PostPosted: Sat Jan 03, 2015 6:48 am
by winston
Video-game maker Electronic Arts soars in 2014… shares finish the year up more than 100%.

Re: Computer Games ( incl. Mobile )

PostPosted: Mon Jan 05, 2015 1:07 pm
by winston
China 2014 games market revenue up 37.7%
Dec 17, 2014

The 2014 China Game Industry Annual Conference took place in Haikou, Hainan Province.

According to an annual report released at the conference, the games market in China recorded an actual sales revenue of RMB114.48 billion, up 37.7% from a prior year.

During the period, the number of users increased 4.6% yearly to approximately 517 million.

Source: AAStocks Financial News

Re: Computer Games ( incl. Mobile )

PostPosted: Fri Jan 30, 2015 10:04 pm
by winston
Video-game maker Electronic Arts jumps to a 52-week high... shares rocket 120% over the past year.