Metaverse, Virtual Reality etc.

Re: Metaverse, Virtual Reality etc.

Postby behappyalways » Sun Apr 30, 2023 12:37 pm

Daily active users on Sandbox and Decentraland, two Metaverse platforms both valued at $1B+, peaked at 4,503 and 675 individuals respectively before declining to 522 and 38 in October 2022.

Meta’s Horizon Worlds boasted 300,000 monthly users in February 2022, and company management projected 500,000+ users by the end of the year. Just eight months later, monthly usage fell below 200,000 users as most visitors didn’t return after their first month.

The Metaverse Was A Pandemic Pipe Dream
https://www.zerohedge.com/technology/me ... pipe-dream
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Re: Metaverse, Virtual Reality etc.

Postby behappyalways » Tue Aug 15, 2023 9:44 pm

Go to University in the Metaverse!
Lectures in the virtual world of American private institutions of higher learning


來元宇宙上大學! 美私立高等學府虛擬世界中授課|FOCUS午間新聞 20230815@tvbsfocus

https://m.youtube.com/watch?v=X_lfRT02ttY
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Re: Metaverse, Virtual Reality etc.

Postby behappyalways » Sat Aug 19, 2023 2:26 pm

Come to Metaverse to learn while playing and integrate interdisciplinary knowledge, to complete game tasks

來元宇宙邊玩邊學 融合跨學科知識完成遊戲任務|FOCUS午間新聞 20230817@tvbsfocus

https://m.youtube.com/watch?v=mx2kjS0ZxWM
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Re: Metaverse, Virtual Reality etc.

Postby behappyalways » Sun Sep 17, 2023 1:31 pm

The metaverse has such robust demand and growth that $META was giving away their Quest Pro headset at the Roblox Developers Conference
https://twitter.com/Mayhem4Markets/stat ... 3828511748
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Re: Metaverse, Virtual Reality etc.

Postby behappyalways » Thu Oct 05, 2023 6:31 pm

VR Fail? Meta Will Lay Off Employees In Metaverse Unit On Wednesday
https://www.zerohedge.com/markets/vr-fa ... -wednesday
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Re: Metaverse, Virtual Reality etc.

Postby behappyalways » Sun Nov 19, 2023 12:52 pm

Closer to idols than rock zone, virtual platform creates immersive concert

比搖滾區還貼近偶像 虛擬平台打造沉浸式演唱會|FOCUS午間新聞 20231117 @tvbsfocus

https://m.youtube.com/watch?v=GuR0oKwQK5M
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Re: Metaverse, Virtual Reality etc.

Postby winston » Sun Apr 28, 2024 9:31 am

Young Europeans are spending money in the metaverse

Almost half of eight- to 12-year-olds have already bought a digital product, and a third are even willing to spend their own money.

Thirty-seven percent of young European parents whose children play in the metaverse say their child has spent money (their own or their partner’s).

71% of European parents say their children influence their regular purchases.

On the children's side, 45% of eight- to 12-year-olds say that they have already bought a digital product in a virtual video game, such as Fortnite and its selection of “skins”. A similar proportion was noted among 13- to 17-year-olds, with 47% having made such purchases.

More and more brands, such as the BBC, Specsavers and Hugo Boss, have entered the metaverse in recent months. Forty-two percent of parents even say that their children have become interested in a brand after seeing it in a game.


Source: AFP

https://www.thestar.com.my/tech/tech-ne ... e=smartech
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