Electronic Arts (EA)

Re: Electronic Arts (EA)

Postby winston » Thu Feb 14, 2019 7:03 pm

vested

EA Is Shooting Itself In The Foot With 'Apex Legends' And 'Anthem' ... Again

by Dave Thier

Source: Forbes

https://www.forbes.com/sites/davidthier ... 28dd33750e
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Re: Electronic Arts (EA)

Postby winston » Fri Feb 15, 2019 4:29 pm

not vested

2 Massive Growth Opportunities for Electronic Arts

The digital entertainment giant has multiple ways to win in the coming years.

by Joe Tenebruso

Free-to-play games

Merrill Lynch upgraded EA's stock to buy, while Piper Jaffray increased its price target on the stock to $99 per share. The next day, analysts at Robert W. Baird hiked their price target to $106 per share.

Apex Legends' success suggests that EA has cracked the free-to-play code -- a formula it could use to produce additional hit games in the years ahead.


Esports

EA's games are particularly well suited for esports. The company's FIFA 19 soccer game was the best-selling console title in Europe in 2018.

Moreover, FIFA's competitive gaming programs saw an 80% surge in total minutes watched last year, and EA signed several new esports sponsors and partnerships.

EA's Madden franchise is also an esports powerhouse. The game is revered by millions of NFL football fans and lends itself well to competitive tournaments.


Source: Motley Fool

https://www.fool.com/investing/2019/02/ ... -arts.aspx
It's all about "how much you made when you were right" & "how little you lost when you were wrong"
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Re: Electronic Arts (EA)

Postby investar » Sat Feb 16, 2019 4:36 am

Nice trade, Winston.

If they make a deal with Tencent, I think the stock will make another run.

https://www.scmp.com/tech/big-tech/arti ... ends-china

But everyone is watching these new player numbers so closely :shock:
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Re: Electronic Arts (EA)

Postby winston » Mon Feb 18, 2019 3:06 pm

not vested in either EA nor Tencent anymore

EA's 'Apex Legends' Could Expand To China With Tencent

by Dave Royse

One problem for a game like "Apex Legends" is that the point-of-view is first-person.

Players don’t see their own character much from this perspective, so skins aren’t a big draw.

"Apex" does offer weapons skins and some paid character options but they’re not as integral as those in "Fortnite".


The Esports Observer reported Thursday that "Apex Legends" had more than 8.2 million hours of viewing on Twitch earlier this week, a single-day record.

The popularity of the game as a spectator endeavor comes as a new report from research firm Newzoo said the esports market could eclipse $1 billion in revenue in 2019.



Source: Benzinga

https://finance.yahoo.com/news/eas-apex ... 16413.html
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Re: Electronic Arts (EA)

Postby winston » Tue Feb 19, 2019 7:37 am

not vested

China has a black market for cheats in hit game Apex Legends even though it has yet to be launched there

Cheat tools that give players unfair advantages, such as seeing through walls, are already up for sale online in China

by Zheping Huang

A search of “Apex support” on Taobao Marketplace, China’s biggest online retail platform, points to more than 200 vendors selling cheats for the latest hit from American gaming company Electronic Arts.

The software claims to enable players, among other things, to see through walls and automatically aim weapons at opponents.


Last week, Apex Legends developer Respawn Entertainment announced on the online forum Reddit that the studio has banned more than 16,000 cheaters since the game’s February 4 launch for the PlayStation 4, Xbox One and Windows personal computers.


Source: SCMP

https://www.scmp.com/tech/gear/article/ ... it-has-yet
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Re: Electronic Arts (EA)

Postby winston » Wed Feb 20, 2019 6:02 pm

vested

EA slips as criticism comes in for 'Anthem'

By Jason Aycock

Electronic Arts (NASDAQ:EA) today gave back some of its recent gains fueled by the launch of Fortnite rival Apex Legends, with lackluster-at-best reviews coming in for new videogame Anthem.

The multiplayer-focused shooter/role-playing game from publisher BioWare -- set for release this Friday -- has drawn a few critical early player reviews on Gamespot, including a lukewarm early impression.

A "review in progress" on PC Gamer says "combat and exploration are fun, but nothing else is," saying the game is "bogged down by a forgettable story and repetitive missinos."

And Ars Technica says "At its worst ... this is a stuttering, confusing, heartbreaking mess of an action game."

"It's out, finally. But maybe it shouldn't be," Ars says.

Source: Seeking Alpha

https://seekingalpha.com/news/3434773-e ... mes-anthem
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Re: Electronic Arts (EA)

Postby winston » Thu Feb 21, 2019 10:30 pm

vested

Piper raises EA target on 'Anthem' potential

Feb. 21, 2019

By Brandy Betz

Piper Jaffray maintains an Overweight rating on Electronic Arts (NASDAQ:EA) and raises the target from $99 to $111, citing the potential for "Anthem" to become a "modestly sized addition."

The title is scheduled for a full release on February 22.

Piper's survey of over 600 games suggests a 25% purchase intent for Anthem.

For reference, a survey ahead of the "Call of Duty: Black Ops 3" release showed a 40% purchase intent, and the title sold about 24M units in its launch year.

Source: Seeking Alpha

https://seekingalpha.com/news/3435597-p ... -potential
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Re: Electronic Arts (EA)

Postby winston » Sat Feb 23, 2019 10:45 am

Here's How Electronic Arts Makes Its Money

by Ashraf Eassa

Of the $4.875 billion in net revenue that Electronic Arts is guiding to for its current fiscal year, $3.615 billion, or about 74% of the total, is expected to come from digital sales, while the remaining 26% is set to come from "packaged goods & other net revenue."

Its gross margin during its fiscal year 2015 -- a year in which packaged goods made up slightly more than half its net revenue -- was 68.3%, while in fiscal year 2019, its gross margin looks set to be about 73.1%.

Consoles made up 70% of Electronic Arts' sales, PCs made up 14.6%, and mobile represented 15.2% of the company's revenue.

In terms of growth rate over that trailing 12-month period, Console net revenue rose 4.4%, PC sales dropped 10.4% and Mobile was up 21.5%.

Of the $3.75 billion in digital revenue that Electronic Arts generated over the last 12 months, $743 million -- 19.8% of the total haul -- came from full game downloads. Mobile accounted for $804 million, or 21.5%.

The remaining $2.2 billion -- nearly 59% of that total -- came in as a result of what the company terms "live services" (microtransactions, extra content, subscriptions and esports").


Source: Motley Fool

https://www.fool.com/investing/2019/02/ ... money.aspx
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Re: Electronic Arts (EA)

Postby winston » Fri Mar 01, 2019 5:41 pm

vested

Where Should You Buy Electronic Arts Stock Now?

by Chris Tyler

EA has worked off an overbought condition with a solid-looking five-day pullback pattern that found support off prior resistance and the 50% retracement level.

For like-minded buyers of Electronic Arts, I’d suggest any purchases of EA stock still be defended with a money stop at $92.35. That’s just below the pattern low and works out to about 6.25% of exposure.


Source: Investor Place

https://finance.yahoo.com/news/where-bu ... 56292.html
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Re: Electronic Arts (EA)

Postby winston » Tue Mar 05, 2019 11:51 am

vested

Something Is Finally Going Right for Electronic Arts Stock

by Josh Enomoto

Battlefield V

First came the bugs that frustratingly disrupted the user experience.

Next, players discovered to their chagrin that EA made unnecessary changes to popular gaming modes.


Anthem is technically a brilliant title, but its gameplay is unnecessarily frustrating.


Commentators have praised Apex for being a better, player-friendly version of Fortnite.

Moreover, EA introduced a “ping system” for Apex, which facilitates superior communication among players. It’s such a standout feature that Fortnite did something unprecedented: its developers copied the system.


Source: InvestorPlace

https://finance.yahoo.com/news/somethin ... 06503.html
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