Electronic Arts (EA)

Re: Electronic Arts (EA)

Postby winston » Fri Mar 08, 2019 7:25 am

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EA's 'Apex Legends' races to 50M-player mark

Mar. 4, 2019

By: Jason Aycock

In its latest milestone, battle-royale videogame Apex Legends (EA -1.1%) has hit 50M players in less than 30 days of release.

That's faster than segment leader Fortnite, which took about 100 days to hit 45M players. Fortnite currently has more than 200M players and reached a concurrent-player record of 10.7M on Feb. 2.

Apex Legends is preparing for its next step in competing with its rival, with its first season ahead along with the debut of its battle pass.

Fortnite is owned by Epic Games, which is 40% owned by Tencent (TCEHY +1.7%).

Source: Seeking Alpha

https://seekingalpha.com/news/3439557-e ... layer-mark
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Re: Electronic Arts (EA)

Postby winston » Fri Mar 08, 2019 7:30 am

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Cowen sees stalling trends for EA's 'Apex Legends'

Mar. 5, 2019

By: Jason Aycock

Electronic Arts (NASDAQ:EA) is 1.7% lower this morning after Cowen suggests a rapid ascent in new battle-royale game Apex Legends may have stalled out.

Gamer interest has dropped 50% since launch week, the firm says, pointing to Twitch trends that showed viewership dropping to 132,345 from 271,218.

For the most recent week, that means it's fallen behind Fortnite, which surged to 149,897 viewers from 114,631. (h/t Notable Calls)

On the other hand, bullish Baird sees upside for Q4 and 2020 in the game's player growth. Assuming $20 average revenue per user and 50M active players, Apex Legends would join Fortnite as the only free-to-play titles to top $1B in grosses in their first 12 months, analyst Colin Sebastian says. He has a $106 price target, implying 11% upside.

The game hit the 50M-player mark yesterday after less than 30 days of release, faster than Fortnite to the milestone.

Source: Seeking Alpha

https://seekingalpha.com/news/3439859-c ... ex-legends
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Re: Electronic Arts (EA)

Postby winston » Tue Mar 12, 2019 10:43 am

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Apex Legends Has Banned 355,000 PC Cheaters

by Nathaniel Mott

Respawn said in a Reddit post on March 8 that Apex Legends currently relies on Easy Anti-Cheat and that even though "the service works," it's not going to rest on its laurels.

The developer said it's taking the following actions to make some improvements to Apex Legends' anti-cheat tools:
1. Reaching out and working directly with experts, both within and outside of EA
2. Scaling up its anti-cheat team
3. Adding a report feature on PC to report cheaters in game that goes directly to Easy-Anti-Cheat.


Source: Tom's Hardware

https://www.tomshardware.com/news/apex- ... 38784.html
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Re: Electronic Arts (EA)

Postby winston » Wed Mar 13, 2019 9:07 pm

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Electronic Arts' Apex Legends: The Gains Won't Last
Mar. 8, 2019


Summary

Apex Legends is a free to play game that relies on loot boxes and season passes to generate revenue, but with an uncertain future for loot boxes, profitability is uncertain.

Battle royale as a genre has already peaked and the release of Apex Legends is too late to fully capitalize on its popularity.

EA’s stock has been boosted tremendously by the release of Apex Legends and is now heavily overvalued as it will not be able to perform as expected.

Battle Pass unlocks a certain set of skins and dances for a certain time period, usually lasting ten weeks.

EA is expected to release their first Season Pass for Apex Legends soon which should be another large revenue source for the game.

If loot boxes are to be banned, Apex Legends will lose its primary income source and become significantly less profitable.

Although its battle pass will likely remain, they can only be bought once every ten weeks, as mentioned earlier.

Fifa hasn’t performed well in a while, Madden NFL sales have been decreasing, the Star Wars Battlefront games have disappointed, Battlefield especially disappointed EA with low sales, the list goes on and on.


Source: Seeking Alpha

https://seekingalpha.com/article/424744 ... gains-last
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Re: Electronic Arts (EA)

Postby winston » Tue Mar 19, 2019 7:42 pm

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Electronic Arts: Wrongly Discounting An Apex

Mar. 14, 2019

Summary

Apex Legends continues on a path to surpass the success of Fortnite.

Reasonable estimates would suggest this level of active players would lead to revenue in excess of $1 billion.

Analyst estimates aren't factoring in the potential EPS boost from a free-to-play hit game.

The stock remains a bargain under $100, as the business appears poised to top the original estimates when the stock was above $150.

The company is in the process of launching Season 1 and a Battle Pass that costs up to $10, per online leaks.

The pass will offer players loot and legends as rewards for completing specific tasks in the game.

As mentioned by Baird, the average gamer only needs to spend $20 in order for the game to generate $1 billion in annual revenues.

At 100 million active users, the average player would only need to spend $10 a year to rake in $1 billion in revenues.

With multiple seasons each year, it only takes a fraction of those players buying a Battle Pass to reach a lofty revenue figure.


Source: Seeking Alpha

https://seekingalpha.com/article/424864 ... ngcom_feed
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Re: Electronic Arts (EA)

Postby winston » Wed Mar 20, 2019 6:59 pm

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Electronic Arts +1.1% as Morgan Stanley praises 'Apex Legends' potential

Mar. 19, 2019

By: Jason Aycock

Electronic Arts (NASDAQ:EA) is up 1.1% premarket after a Morgan Stanley boost to its price target based on early traction with Apex Legends.

The firm is Equal Weight on the stock and raised its price target to $88 from $80, trimming implied downside to 12%.

Despite the new positivity, analyst Brian Nowak won't upgrade EA "until we see evidence of a Fortnite-like bull case playing out."

But he sees 25M monthly active users that could bring up to $1.3B to fiscal 2020 revenues.

After a decline throughout the fall, EA is up 26.3% YTD.

Source: Seeking Alpha

https://seekingalpha.com/news/3444023-e ... -potential
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Re: Electronic Arts (EA)

Postby winston » Fri Mar 22, 2019 4:29 am

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Electronic Arts: Domination Continues

by Karl Ahlstedt


Summary

Apex Legends remains a key factor for short- to mid-term sentiment in Electronic Arts, increasing volatility until additional 2019 data points can be understood.

Anthem continues to perform well, yet its long-term aggregate success remains somewhat unclear.

A favourable macroeconomic climate provides a positive backdrop despite recent negative coverage and investor doubt.

The recent sector-wide dip makes this an attractive price point to buy into a great company at a fair price.

Anthem is likely to post considerably lower units sold than previous expectations suggested and is on track to become a quickly forgotten lacklustre title, of which we have seen numerous in recent years.


EA Sports - Moving ahead, a key risk to this segment is the ongoing transition to catering to a mobile-first gaming audience, notably in China.


Important events to watch include the company's transition to serving mobile audiences across Asia, the continued domination of its key sports franchises and the group's ability to repeat the (apparent) success of Apex Legends in other titles moving forward.


Source: Seeking Alpha

https://seekingalpha.com/article/425034 ... ngcom_feed
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Re: Electronic Arts (EA)

Postby winston » Fri Mar 22, 2019 2:59 pm

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Must-See Stock Trades: Electronic Arts

Let’s do one more really quick with Electronic Arts (NASDAQ:EA).

Up 7.5% on the day and it’s breaking out of its recent range in a big way.

I want to see EA stay over $100 now. My upside target is $108.

Source: Investor Place
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Re: Electronic Arts (EA)

Postby winston » Fri Mar 22, 2019 3:41 pm

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Apex Legends earns $92 million in first month

Apex Legends ranked fourth in console revenue and sixth in PC among all titles.

Fortnite ranked second in console and fifth in PC, again generating more than $300 million in a single month.

The company's gamble on reportedly paying Tyler "Ninja" Blevins and Michael "shroud" Grzesiek $1 million each for their sponsored streams and social posts appears to have paid off.


Source: ESPN

http://www.espn.in/esports/story/_/id/2 ... irst-month
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Re: Electronic Arts (EA)

Postby winston » Wed Mar 27, 2019 2:51 pm

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Electronic Arts slashes hundreds from workforce after disappointing third quarter

By Dawn Kawamoto

Electronic Arts is slashing 350 positions from its workforce.

The Redwood City-based company, which has 9,000 employees, said the cuts will affect its marketing, operations and publishing teams.

The hardest hit will be its operations in Japan and Russia, where it is ramping down its current presence, EA said. Cutting 350 employees represents 3.8 percent of EA's workforce.

EA (NASDAQ: EA) is slashing its workforce after reporting disappointing third quarter results that left it with $1.29 billion in revenue, compared to the nearly $1.73 billion that Wall Street was expecting. The company attributed the lackluster performance to sluggish sales of its Battlefield V game and a challenging mobile games market.


Source: SF Business Journal

https://www.bizjournals.com/sanfrancisc ... yptr=yahoo
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