Tencent 0700 03 (Aug 18 - Sep 21)

Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Fri Jan 25, 2019 4:04 pm

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<Research Report>JPM: TENCENT Share Price Expected to Embrace Support with PRC Game Approval Resumption

JP Morgan said 352 games have been approved so far in the fourth batch of edition numbers in the PRC, expecting the full-year number of approvals will hit 4,000-5,000, yet still down 50% from 2017.

The broker expected that less revenue of TENCENT (00700.HK) from table and chess games will not affect very much its game revenue growth outlook.

JP Morgan's rating on the tech giant was maintained at Overweight with target price of $375.

On the expectation of improving game revenue outlook in 2019 and alleviated regulatory risk therefrom, the share price of TENCENT was expected to embrace support.

95 game approvals have been issued by State Administration of Press, Publication, Radio, Film and Television in the fourth batch of edition numbers, among which TENCENT (00700.HK)'s "Folding Fan" and "Wood Joints" have been selected.

Source: AAStocks Financial News
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Mon Feb 11, 2019 10:41 am

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<Research Report>C Suisse Lifts TENCENT TP to $411; Expects 4Q18 Non-GAAP Net Income Up 7% to RMB18.6B

Credit Suisse projected that TENCENT (00700.HK) will post a revenue growth of 4% QoQ or 26% YoY to RMB83.6 billion for 4Q18; and hike of 7% YoY for non-GAAP net income to RMB18.6 billion. Both figures are largely in line with street consensus.

The broker assumed the tech giant to seize higher shares in ad market this year, while DnF Mobile, JX Mobile 3 and other new online games will serve as key growth drivers.

The rating was upheld at Outperform with target price lifted to $411 from $410.97.

Source: AAStocks Financial News
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Sat Feb 16, 2019 7:16 pm

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by investar

Tencent in talks with EA to bring hit battle royale game Apex Legends to China

China’s video games giant already handles domestic distribution for two of the genre’s biggest hits, PUBG and Fortnite

In 2017, Tencent obtained the rights to distribute Fortnite and PUBG in China.

Tencent, which acquired a 40 per cent of Fortnite developer Epic Games in 2012, bought a minority interest in PUBG developer Bluehole of South Korea in 2017.

Tencent has since developed two mobile adaptations of PUBG.


Source: SCMP

https://www.scmp.com/tech/big-tech/arti ... ends-china
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby investar » Sat Mar 02, 2019 1:58 am

https://www.gamesindustry.biz/articles/ ... ng-service

The session takeaway suggests that Tencent and Intel are partnering on the service, which will cover both Windows PC gaming and Android mobile gaming.
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Tue Mar 05, 2019 10:00 am

<Research Report>Nomura Expects TENCENT's 'Honor of Kings' Gross Billing to Hit New High in Feb; TP $400

Nomura issued a research report covering TENCENT (00700.HK), expecting the gross billing of the blockbuster game 'Honor of Kings' to jump to a record high of RMB7.1 billion in February, which is mainly attributable to the release of an expansion pack (version 2.0) on January 17th.

TENCENT is kept Buy with target price set at $400.

Source: AAStocks Financial News
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Tue Mar 05, 2019 10:29 am

TENCENT Intends to Expand E-sports Projects Investment in Mainland

TENCENT (00700.HK) intends to increase investment in e-sports projects in Mainland China with the anticipation of bigger size of activities this year, as local Chinese governments are very willing to subsidize high-growth e-sports projects, the responsible person for TENCENT e-sports Hou Miao told the UK Financial Times.

Separately, TENCENT Chairman Pony Ma Huateng revealed to People's Daily that the group started to test the "kid locks" function on its games from 1 March, allowing parents to determine "games or no games" for their kids.

Source: AAStocks Financial News
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Tue Mar 19, 2019 1:20 pm

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<Result Foresight>Brokers Expect TENCENT 2018 Non-GAAP Profit Up 17% in Median; Eye Mobile Game, Outlook Guidance (Update)

This Thursday (21 March), TENCENT (00700.HK) will announce 2018 results.

The non-GAAP net profit is expected to range RMB72.585-78.698 billion, up 11.5-20.8% yearly.

The median will be RMB76.197 billion, up 17% yearly.

As Mainland government restarted the online game approval last December, market will eye on whether the company could obtain more approvals from regulatory body in future, new game guidance, ad business outlook, share buyback plan and business transformation progress and plans.

Source: AAstocks.com
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Thu Mar 21, 2019 8:24 pm

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Tencent seeks new growth; year in transition

Source: SCMP

https://www.scmp.com/tech/tech-leaders- ... n-consumer
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Thu Mar 21, 2019 8:46 pm

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Tencent posts worst ever profit drop on gaming freeze, one-off charges

Reported on Thursday, a sharper-than-expected 32% fall in fourth-quarter profit.

One-off charges of 2.1 billion yuan (US$313.9mil) related to Tencent Music Entertainment and other portfolio companies.

Revenue in the quarter rose 28% to 84.9 billion yuan.

Online advertising in 2018 grew 44% to 58.1 billion yuan, helped by a 55% rise in social and other advertising revenue driven by its popular social media platform WeChat and others.


Source: Reuters

https://www.thestar.com.my/business/bus ... HR3sS4I.99
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Fri Mar 22, 2019 4:43 am

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Tencent game amid loss

Index heavyweight Tencent (0700) posted a slump in fourth-quarter earnings on increased spending as its prized games business showed signs of recovery after a brutal 2018.

Net profit fell 39 percent quarterly, or 32 percent yearly, to 14.2 billion yuan (HK$16.65 billion) in the three months ended December, missing the 17.55 billion-yuan average of estimates.

A final dividend of HK$1 per share was declared. Net profit for the year saw 10 percent growth to 78.72 billion yuan, the smallest annual increase since the firm launched.

While approvals in China have started to resume, Tencent has yet to monetize Fortnite or the mobile version of PlayerUnknown's Battlegrounds, the most popular smartphone game on the planet.

The company was able to release nine games in the quarter but wasn't able to provide an update on when that could happen for PUBG.

"Games of the same genre like PUBG were able to get licenses in China, we are working actively to communicate on it" with regulators, president Martin Lau Chi-ping told reporters yesterday.

Revenue was 84.9 billion yuan compared with estimates for 83.4 billion yuan. But costs surged 43 percent from a year earlier, as content and financial technology bills pile up.

Tencent plans to introduce a new category of revenue when it reports first-quarter earnings to reflect its more diversified sales.

Tencent is also shaking up its management ranks with Lau confirming that the company has put 10 percent of its executives on notice with poor performers to be weeded out to bring in new blood.

Adjusted earnings-per-share were 2.07 yuan, better than the projected 1.83 yuan. Revenue from the Value Added Services unit, which includes online games and messaging, climbed 9 percent to 43.7 billion yuan. WeChat's monthly active users rose to 1.1 billion, while the mobile version of QQ had 699.8 million users at the end of the quarter.

Tencent's European traded shares fell 4 percent after the results were announced. Shares of Tencent fell 1.89 percent to HK$363 yesterday in Hong Kong ahead of the earnings announcement.

Source: The Standard

http://www.thestandard.com.hk/section-n ... 0322&sid=2
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