Tencent 0700 03 (Aug 18 - Sep 21)

Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Tue May 14, 2019 10:36 am

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TENCENT's Imported Online Game 'Ylands' Given Approval in China

The second batch of imported online game approvals for 2019 were granted by State Administration of Press, Publication, Radio, Film and Television of the PRC.

The total number was 22, 8 less than the first batch, including TENCENT (00700.HK)'s Ylands and Perfect World's Human Fall Flat.

Source: AAStocks Financial News
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Tue May 14, 2019 1:13 pm

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<Result Foresight>Brokers Project TENCENT 1Q Non-GAAP NP Up 11%; Eye Mobile Game, Co. Guidance (Update)

TENCENT (00700.HK) will announce the first-quarter results ended 31 March 2019 tomorrow (15 May).

The non-GAAP net profit is expected to range RMB17.174-22.695 billion, with an annual change of -6.2% to +23.9%. The median will be RMB20.376 billion, up 11.3% yearly.

Market focuses include TENCENT's online game and advertising revenue business, as well as corporate development outlook.
------------------------------------

Brokers│Non-GAAP NP forecast (RMB)│YoY change

BOCOM International│22.695B│+23.9%
Citigroup│21.1B│+15.2%
JPMorgan│21.04B│+14.9%
GF Securities│21B│+14.7%
Goldman Sachs│20.623B│+12.6%
Essence Securities│20.589B│21+12.4%
Nomura│20.505B│+12%
Barclays│20.399B│+11.4%
Jefferies│20.376B│+11.3%
UBS│19.92B│+8.8%
Shenwan Hongyuan│19.664B│+7.4%
CICC│19.546B│+6.7%
Deutsche Bank│19.494B│+6.4%
ICBC International│19.432B│+6.1%
Macquarie│18.822B│+2.8%
Morgan Stanley│17.672B│-3.5%
Haitong International│17.174B│-6.2%

Based on the 1Q18 non-GAAP net profit of RMB18.313 billion.

Source: AAStocks Financial News
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Wed May 15, 2019 12:42 pm

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TENCENT(700)

Analysis:

The ace mobile game “PUBG” was finally granted for a license approval, implying it is permitted to commercialize.

On 8 May, the Group suddenly stopped the server of its mobile game “ PUBG” and launched “Game for peace”, where the account could be transferred from “PUBG”.

As the gameplay of “Game for peace” is very similar with “PUBG”, it is believed that “Game for Peace” is the substitute of “PUBG”, in order to fulfill the requirements of the government.

To fulfill the requirements of the government, the game has been amended in many aspects, for example, the death action was changed to kneeing down with a peaceful wave an d the character was not bleeding.

In addition, for the Tencent "16+" health system trial game, only the player whose age is above 16 can play, and 16-18 year old underage players will have a maximum of 2 hours per day limit.

We believe that this type of gaming has successfully been granted the license approval, which means that the government has already developed a clear guidelines for such violent games.

This will help the group to understand the government`s guidelines and make it easier to get the license approval in the future.

Besides, with the official commercialization of“Game for Peace” in the second quarter, the growth of the Group`s mobile gaming business is believed to be strengthened.

Strategy:
Buy-in Price: $365, Target Price: $400, Cut Loss Price: $350

Source: Phillips
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Thu May 16, 2019 7:51 am

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Tencent beats estimates with 21b yuan profit

by Stella Zhai

Tencent (0700) recorded a non-GAAP net profit of 20.9 billion yuan (HK$23.9 billion) in the first quarter excluding non-cash items and the impact of acquisition transactions.

Net income of the online game giant rose 17 percent to 27.21 billion yuan in the three months ended March, compared with the 19.4 billion-yuan average of analysts' estimates while revenue climbed 16 percent, about a third of the pace a year earlier and the slowest since its 2004 listing.

Tencent is recovering from a brutal 2018. Last week, China's largest social media company unveiled a viable entry in the Battle Royale genre, a red-hot arena it's been shut out of since Beijing suspended game approvals last year.

Now that regulators are again green-lighting titles, investors are counting on the worst being over as the company invests in video and news personalization to win back users from its rival Bytedance.

The company recorded US$20 million (HK$156 million) revenue from its iOS version of mainland mobile game, Game for Peace - the reformed version of PlayerUnknown's Battlegrounds - in the first five days of its launch.

Tencent announced results from its fledgling fintech division, which includes not only WeChat Pay mobile service but also operations from cloud computing to wealth management. The unit expanded revenue 44 percent year on year to 21.8 billion yuan in the March quarter.

"Our payment, other fintech services and cloud businesses, while still at an early stage of expansion, are now generating substantial revenues," said chief executive Pony Ma Huateng.

Revenue from the Value Added Services unit, which includes online games and messaging, rose only 4.5 percent to 49 billion yuan.

Online advertising revenue surged 25 percent to 13.4 billion yuan, but that was down from previous years as the economy slowed and the business gained scale.

WeChat had 1.11 billion monthly active users at the end of March, an increase of 6.9 percent from a year earlier, while the mobile version of QQ had 700.4 million users at the end of the quarter.

Source: The Standard

http://www.thestandard.com.hk/section-n ... 0516&sid=2
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Thu May 16, 2019 9:33 am

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TENCENT: Mini Program Performance Beyond Expectation; Hopes to Explore '2B' Connection

With "2C" strength, TENCENT (00700.HK) has a distinctive position in its transformation to a "2B" mode, said Chairman Pony Ma.

The company also anticipated to serve external customers with its "2C" cloud and big data capabilities.

President Martin Lau added that the performance of TENCENT's mini programs is beyond expectations.

For instance, it is now easier for customers to sign up as Walmart members after the supermarket chain equipped its stores with mini programs, with members hitting 10 million.

Source: AAStocks Financial News
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Thu May 16, 2019 9:35 am

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TENCENT 1Q Online Games Revenues at RMB28.51B

TENCENT (00700.HK) released the results for the three months ended 31 March 2019.

Revenues added 16% yearly to RMB85.465 billion.

Revenues from VAS increased by 4% to RMB48.974 billion for the first quarter of 2019 on a year-on-year basis.

Online games revenues were RMB28.513 billion, broadly stable compared to the first quarter of 2018.

Social networks revenues grew by 13% yearly to RMB20.461 billion.

The increase primarily reflected digital content revenue growth from the company's live broadcast services and video streaming subscriptions.

Source: AAStocks Financial News
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Thu May 16, 2019 10:39 am

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Tencent Holdings (700 HK)
1Q19: Soft top-line Growth, Margins Improve As Fewer Games Released;

Downgrade To HOLD

Tencent reported mixed 1Q19 results.

Revenue grew only 16% yoy, missing consensus by 3.5% but earnings beat consensus by 5% due to lower R&D and marketing costs on lack of new games.

Gross margin shrank 3.8ppt yoy to 46.6% due to higher contributions from FinTech and the cloud business, but this was better than consensus estimate of 43%.

Non-GAAP EPS of Rmb2.19 was up 14% yoy, in line with consensus.

Downgrade to HOLD with a lower target price of HK$400.00. Entry price: HK$360.00.

Source: UOBKH

https://research.uobkayhian.com/content ... 67abf2e5d9
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Thu May 23, 2019 10:04 am

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<Research Report>BNP: Positive on TENCENT (00700.HK)'s Efforts in Expanding Industrial Internet; Reiterated Buy

TENCENT (00700.HK) revealed its industrial internet strategy and progress at the Global Digital Ecosystem Summit.

BNP Paribas likes the giant's long-term emphasis on industrial internet, speedy cloud growth and unique edge in the WeChat mini program.

The broker reaffirmed TENCENT at Buy for its industrial internet ecosystem construction and partnership, which help maintain the company's leading position in social and content services.

Source: AAStocks Financial News
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Thu May 30, 2019 10:09 am

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<Research Report>HSBC Research: TENCENT (00700.HK) Incubating New Growth Momentum; TP $460

HSBC Global Research opined that TENCENT (00700.HK) is incubating a new growth momentum.

TENCENT stood out from the crowd by providing corporate clients with digital transformation support involving open technology (i.e. to be an initiator for ecosystem partners), and building a cloud technology resource pool with its services partners.

Overall, TENCENT was kept Buy at a $460 target.

Source: AAStocks Financial News
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Re: Tencent 0700 03 (Aug 18 - Dec 19)

Postby winston » Tue Jun 04, 2019 1:19 pm

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TENCENT Reportedly Sets aside Acquisition of S Korean Game Co. Nexon

For the South Korean game company Nexon's disposal ended on 31 May, five companies submitted their bids, including Kakao, Netmarble, MBK Partners, KKR and Bain Capital, according to South Korean media.

TENCENT (00700.HK), which is recognized to most likely win the bid, did not appear on the list.

Yet, TENCENT holds 17.7% stakes in Netmarble and 6.7% stakes in Kakao.

Source: AAStocks Financial News
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