Tencent rides hit game for China’s biggest gain in market value
https://www.theedgesingapore.com/news/c ... rket-value
1H net profit surged 72 percent year-on-year to 89.5 billion yuan (HK$97.6 billion).
2Q revenues slightly missed market estimates.
Revenue of 320.6 billion yuan for the first six months of the year, up by 7 percent from a year ago.
During the April-June period, the net profit beat expectations by soaring 82 percent to 47.6 billion yuan from a year ago, while revenue grew 8 percent to 161.12 billion yuan, missing the estimate of 161.35 billion yuan.
Domestic games - sped up recovery by increasing 9 percent year-on-year to 34.6 billion yuan during the second quarter.
The recovery in the mainland market was driven by Valorant and the successful launch of DnF Mobile in May.
Revenue from online advertising increased by 19 percent from a year ago to 29.9 billion yuan during the second three-month period of the year, slower than the first quarter's 26 percent jump.
Tencent spent HK$52.3 billion in repurchasing 154.7 million shares in the first half, closing to its goal of HK$100 billion in buybacks this year.
Better-than-expected net profit of 53.23 billion yuan (HK$57.37 billion) for the third quarter of 2024, up 47.12 percent year-on-year,
Third-quarter revenue of 167.19 billion yuan, up by 8 percent from a year ago, in line with an estimated 167.8 billion yuan.
For the third quarter, revenues from value-added services increased by 9 percent year-on-year to 82.7 billion yuan.
Domestic games revenues increased by 14 percent year-on-year to 37.3 billion yuan, more than the market's expected 12 percent.
International games reached 14.5 billion yuan, up 9 percent year-on-year.
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